Game Development Tips & Guides
A collection of practical tips, guides, and insights for indie game developers. Whether you're just starting out or looking to improve your workflow, these resources are organized to help you find what you need on your way to building your game.
Title | Description | Category |
---|---|---|
Vector to Retro: Pixelate with Shaders | Unlock pixel art aesthetics by 'demaking' your clean vector graphics with a simple Godot shader. | Art & UX |
Pixel Art Tips for Beginners | Things I wish I knew earlier about pixel art, from tool selection to the value of constraints. | Art & UX |
Practicing Pixel Art via AI Sketches | A setup guide to generate pixel art sprite sketches locally and learn from them in Aseprite. | Art & UX |
Designing an Animated Sprite Pipeline | Tasking an LLM system to design a pipeline for generating animated sprites from language. | Art & UX |
Minigame: MirrorMatch | A minimalist UX exercise in creating a puzzle game that challenges you to match colors and patterns. | Art & UX |
Casino-grade UI/UX Design | A practice in learning more complex UI/UX design via a baccarat simulation. | Art & UX |
Improve Your Steam Page | Applying Steam's best practices across these parts of your page can help boost your visibility. | Business & Marketing |
The Pressure Behind Your First Game | Discussing the high expectations that come with releasing your first game and ways to manage them. | Business & Marketing |
Designing Around Monetization | Learn how pricing and monetization strategies can inform your game design decisions from the start. | Business & Marketing |
Pursuing Art vs Money in GameDev | Should your game be a product first (focusing on making money), or an artistic vision? | Business & Marketing |
Stuck Finding Game Ideas | When you experience creative blocks in game design, here’s some ways to move forward. | Game Design |
The Scope Creep Struggle | I keep losing to scope creep. How does this happen so easily? | Game Design |
Dream Big, Start Small | Exploring the benefits of designing for a series rather than a single game as a solodev. | Game Design |
Export Your Godot Game to itch.io | A quick guide to help you export your game from Godot and upload it to the web for playtesting. | Development |
Get Your Games Tested | Learn how early and frequent playtesting helps validate ideas and build better games faster. | Development |
Git Helps You Make Better Games | Set up version control. If not for your sanity, then do it for improving the quality of your games. | Development |
Writing Love2D with LLMs | How modern LLM-integrated code editors make Love2D game development uniquely efficient. | Development |
GameDev Tutorial Takeaways | Following a 20-part Godot 4 brawler tutorial and documenting key takeaways. | Development |
Minigame: WordRamp | Building a word dictionary and sharing it with others. Demonstrating its usage via a simple word game of my own. | Development |
Which game engine in 2025? | The choice of which game framework or engine to use can feel daunting. | Development |
Love2D vs Godot for 2025 | Choosing an engine is about finding the development philosophy that resonates with your creative process. | Development |
First Public Games: KiokuSocial | A collection of browser-based mini-games built with various web technologies and game engines. | Development |
Unlock pixel art aesthetics by 'demaking' your clean vector graphics with a simple Godot shader.
Things I wish I knew earlier about pixel art, from tool selection to the value of constraints.
A setup guide to generate pixel art sprite sketches locally and learn from them in Aseprite.
Tasking an LLM system to design a pipeline for generating animated sprites from language.
A minimalist UX exercise in creating a puzzle game that challenges you to match colors and patterns.
A practice in learning more complex UI/UX design via a baccarat simulation.
Applying Steam's best practices across these parts of your page can help boost your visibility.
Discussing the high expectations that come with releasing your first game and ways to manage them.
Learn how pricing and monetization strategies can inform your game design decisions from the start.
Should your game be a product first (focusing on making money), or an artistic vision?
When you experience creative blocks in game design, here’s some ways to move forward.
Exploring the benefits of designing for a series rather than a single game as a solodev.
A quick guide to help you export your game from Godot and upload it to the web for playtesting.
Learn how early and frequent playtesting helps validate ideas and build better games faster.
Set up version control. If not for your sanity, then do it for improving the quality of your games.
How modern LLM-integrated code editors make Love2D game development uniquely efficient.
Following a 20-part Godot 4 brawler tutorial and documenting key takeaways.
Building a word dictionary and sharing it with others. Demonstrating its usage via a simple word game of my own.
The choice of which game framework or engine to use can feel daunting.
Choosing an engine is about finding the development philosophy that resonates with your creative process.
A collection of browser-based mini-games built with various web technologies and game engines.
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