Which Is The Right Game Engine For You In 2025?

last updated 4 days ago
A collection of musical instruments in a studio, representing how different tools can create amazing results
You don't need a Stradivarius to start making music. Pick an instrument that excites you and start playing.

The choice of which game framework or engine to use can feel huge. It's easy to worry that picking the wrong one could doom your project from day one. Over the last couple months I've been prototyping different games in PixiJS, LittleJS, Love2D, Godot, Unreal, and Unity. What I quickly learned was that the engine matters far less than just getting started. Yes, there are some practical questions to answer before diving in, but many are guardrails, not roadblocks. Leave behind the boring phase of analysis paralysis and shift into the fun of actually making games.

Questions To Ask Yourself Before Locking In

Platform Support

Where do you want people to play your game on? If you're targeting mobile, research how straightforward it is in the engine to export builds for iOS and Android. Also consider what kind of development machine you'll need and how tolerable your build times will be. Some engines run smoothly on modest hardware, others might need more powerful setups.

Programming Language

Don't want to learn a new language right now? Check how different the language is in the engine you're interested in. Learning both a new engine and a new language at the same time is doable, but be honest with yourself about whether that's a challenge you want to take on right now.

2D or 3D Focus

While many engines support both, it's worth checking how much support goes into the features you'll actually use. Look for example games similar to what you want to build.

Business Model

Take a quick look at the pricing structure. Some engines are free until you hit certain revenue thresholds. Others might have upfront costs or subscription fees. If your goal is to use ads, check how hard it is to integrate. You don't need to plan for wild success from the beginning, but you should at least know what you're signing up for.

Your Own Criteria

Keep a list of what matters most to you: ease of importing sprite sheets, community support, asset marketplace, documentation quality, whatever keeps you excited about making your games. As you grow and tackle new projects, you can revisit these questions with fresh perspective and experience.

Taking Your First Steps

Here are some starting points for 2025 based on what I've worked with:

  • Complete beginner? Godot. Great learning resources and supportive community. I've also heard GameMaker is a strong choice, but I'm just diving into it for the first time myself.
  • Want to learn industry standards? Unity or Unreal. They're widely used in professional game development and have a lot of supporting resources.
  • Coming from web dev? Try LittleJS or PixiJS. The familiar JavaScript environment lets you focus on learning game development concepts.
  • Want to stay in your coding comfort zone? Love2D is perfect for game jams and rapid iteration.

These are just a few paths to consider based on your experience and where you want to go. The only wrong choice is not starting at all.

Just Start: Why Your Choice Won't Define You

Hollow Knight (Unity), Luck be a Landlord (Godot), Tetris Effect (Unreal), Balatro (Love2D)... every engine has its success stories. The tools don't make the game. Vision, execution, and persistence do. Everything you get experience with will be valuable. Game development skills transfer surprisingly well between engines. You'll grow as a developer regardless of where you start, but you need an environment that keeps you engaged and excited to build.

Think Like Picking an Instrument

Think of game engines like musical instruments. You don't need a Stradivarius to learn violin, and starting on an acoustic guitar doesn't lock you into a lifetime of folk music. The best musicians didn't become great because they had perfect gear on day one. They became great because they started playing.

Pick what excites you. Making a game will teach you more than reading a hundred engine comparisons like this one. You might even find yourself wanting to try different engines for different projects later. That's normal, and each new engine might reveal paths to building different types of games you never thought you could make.

If you're ready to build a game or have already started, check out some of these tools I've been creating for game devs that are free and work right in your browser:

To diving in and having fun making games,
James