Project Kick-off
Start planning your marketing strategy from day one. Use Mishon to understand the long-term marketing roadmap alongside development.
An interactive checklist for indie game developers to track their marketing progress.
so you aren't launching into a void
start growing organic reach
stay visible + build interest
own your audience outside social algorithms
so media and creators can cover you
make it plug-and-play
so people can wishlist or follow
accumulate wishlists
ASO + pre-reg if possible
generate your first wave of buzz
create a "moment"
drive initial traffic + feedback
build momentum + get feedback
high exposure + wishlist boost
can't join last-minute
lower-stakes feedback loop
Would you create a piece of art, hang it in a closet, and truly expect anyone to notice? Too often, we developers pour our efforts into crafting games (or other creative projects), hang them in our closet, and expect the masses to notice. This myth frequently leads to the disappointment of launching to silence. Your work deserves an audience, but it won't find one on its own. Marketing isn't a separate, optional task; it's the essential step that connects your creation with players. I built Mishon because I needed a clear map for this crucial phase. I use it as a way to track marketing progress and ensure the games I develop have a higher chance of getting seen.
I've cobbled this list of tasks together from sources I've encountered over the last several months spanning from YouTube to podcasts to r/gamedev to others. I'm sure this current list isn't perfect and will continue to battle test it myself as I launch my first commercial game in 2025.
Let me know if something is missing or any other updates you'd like to see, you can reach me on Bluesky @kokutech.com or email me at james@kokutech.com with any feedback!
Mishon is an interactive checklist designed specifically for solo indie developers and small teams tackling the often daunting task of game marketing. It breaks down the complex process into manageable phases and actionable steps, from early audience building to post-launch sustainability.
Think of it as your quest log for marketing: providing structure, clarity, and a way to track progress without getting overwhelmed. It focuses on practical, essential tasks relevant to launching successfully, especially on platforms like Steam.
Start planning your marketing strategy from day one. Use Mishon to understand the long-term marketing roadmap alongside development.
Leverage the 'Demo / Pre-Launch' phase to prepare effectively for events like Steam Next Fest or digital showcases.
Keep track of completed tasks and upcoming marketing beats. Use it as a central hub to avoid letting critical marketing activities slip.
Work through the checklist phases sequentially: Pre-Launch, Demo, Launch, and Post-Launch, focusing on the current stage of your project.
Mark tasks complete as you finish them. Use the 'Notes' field for game-specific details, links, reminders, or tracking results.
Treat Mishon as a flexible guide, not rigid rules. Adapt tasks to your game's specific needs, genre, and target audience.
Focus: Establishing presence, validating interest, gathering initial followers/wishlists.
Builds momentum *before* launch, crucial for visibility algorithms (like Steam's). Gathers early feedback.
Focus: Using demos/betas for feedback, wishlists, and content creator coverage.
Drives significant wishlists if done well. Provides valuable playtesting data. Creates buzz.
Focus: Concentrated effort for visibility and sales during the critical launch window.
Launch week performance heavily influences long-term visibility and store featuring. Reviews are vital.
Focus: Maintaining visibility, engaging the community, driving ongoing sales.
Keeps the game alive and relevant. Builds long-term player base and revenue.
Marketing isn't just a launch activity. Build awareness over time. Regular, small updates often beat infrequent large ones.
Understand who your game is for and where they hang out online. Tailor your messaging and platform focus accordingly.
Use Mishon as a foundation, but customize it. Consider specific tasks for your genre (e.g., VR marketing, narrative game specifics, etc.).
Answer: The checklist follows a typical indie game marketing lifecycle: building awareness before launch, leveraging demos for feedback and wishlists, maximizing launch impact, and sustaining momentum post-launch. Each phase contains actionable steps with the 'why' to emphasize strategic importance.
Answer: It varies greatly depending on the game, team size, and phase. However, consistently allocating <strong>some</strong> time each week (even just a few hours) for marketing is crucial. Don't treat it as an afterthought. Integrate it into your development schedule.
Answer: Current best practices from recent successful indie games suggest focusing on three key areas: 1) Create a compelling Steam page with high-quality visuals and clear value proposition, 2) Participate in Steam Next Fest and similar events, 3) Build a consistent social media presence sharing development progress. Start early - aim to have your Steam page up 6-12 months before launch. Use Mishon's pre-launch phase tasks to track your progress.
Answer: Avoid major AAA releases and Steam sales. Ideal launch windows are typically January-February or September-October. However, the most important factor is having your marketing groundwork laid (wishlists, press contacts, content creator relationships) rather than the specific date. Use Mishon's launch phase to ensure you're ready regardless of timing.
Answer: Many successful indie games start with zero marketing budget, focusing on organic growth through social media, community building, and Steam Next Fest. If you do have a budget, prioritize: 1) Professional trailer/key art ($500-2000), 2) Steam Next Fest participation ($100), 3) Targeted content creator outreach. Mishon helps you maximize impact regardless of budget.
Answer: Many checklist items focus on low-cost/free methods: consistent social media updates, engaging devlogs, building a Discord community, participating in online events like Steam Next Fest, and reaching out personally to relevant content creators or press.
Answer: Many principles apply broadly (social media, press kits, community, content creation), but some steps are Steam-specific (Next Fest participation, wishlist strategy). Adapt tasks for other platforms (e.g., mobile ASO, console certification requirements) as needed. The core idea of phased marketing remains relevant.
Answer: Start by building relationships 3-6 months before launch. Create a clear, concise press kit with high-quality assets. Target smaller, genre-specific outlets first. Use Mishon's pre-launch phase to track your press outreach and ensure you're providing everything journalists need. Remember: focus on what makes your game unique, not just that it exists.
Answer: Focus on platforms where your target audience actually is. For most indie games: Bluesky for dev updates, Discord for community, TikTok/Instagram for visual content, and YouTube for longer-form content. Don't spread yourself too thin. It's better to be active on 2-3 platforms than inactive on 5. Use Mishon to track your social media tasks and maintain consistency.
Answer: Start early and grow organically. Key steps: 1) Set up clear channels and rules, 2) Share exclusive development updates, 3) Run regular community events, 4) Be present and responsive, 5) Use it as a feedback channel. Use Mishon to track your community building tasks and ensure consistent engagement.
Answer: Yes, but strategically. Demos can significantly boost wishlists and provide valuable feedback. Best practices: 1) Release during Steam Next Fest or similar events, 2) Keep it focused and polished, 3) Include a clear call-to-action to wishlist, 4) Use feedback to improve the full game. Mishon's demo phase helps you plan and execute this effectively.
Answer: View feedback as valuable data, not personal criticism. Use Mishon's demo phase to track feedback systematically. Focus on patterns in feedback rather than individual comments. Remember: negative feedback is often more actionable than positive feedback. Use it to improve your game and marketing messaging.
Answer: Research similar games in your genre and scope. Consider: development costs, game length, visual quality, and target audience expectations. Common indie price points are $9.99-$24.99. Remember: your launch price sets expectations, it's easier to discount later than raise prices. Use Mishon's pre-launch phase to research competitors and validate your pricing strategy.
Answer: Key elements: 1) Clear, high-quality screenshots and trailer showing gameplay, 2) Compelling capsule image, 3) Detailed game description with bullet points, 4) Regular updates showing progress, 5) Community content (screenshots, videos). Use Mishon's pre-launch phase to ensure you're checking all these boxes and maintaining your page.
Answer: Key metrics include Steam wishlists (pre-launch), demo downloads and playtime (during events), content creator coverage (views, engagement), launch week sales and reviews, post-launch community growth (Discord members, social followers), and ongoing sales velocity.
Answer: Mishon provides a strong, comprehensive foundation covering essential indie marketing tasks. However, every game is unique. You may need to adapt, add, or emphasize different tasks based on your specific genre, target audience, and platform.
Answer: Use notes to add context specific to your game (e.g., 'Target audience: cozy gamers'), link to relevant documents (e.g., press kit draft GDoc), jot down ideas ('Collaborate with streamer X'), or track specific results ('Got 50 wishlists from this devlog post').
Answer: Your checklist data is stored entirely in your browser's local storage - it never leaves your device and is completely private to you. If you want to analyze your progress elsewhere (like in Google Sheets), use the 'Copy Checklist (CSV)' button at the bottom of the page. This will copy your data in a spreadsheet-friendly format that you can paste directly into tools like Google Sheets or Excel. The data includes your task status and notes across all phases.
Answer: Mishon (ミッション) is a loanword in Japanese from the English 'mission'. The goal of this tool is to make marketing both more familiar and achievable for indie developers by breaking it down into manageable steps similar to a quest/mission log in a video game.