An interactive checklist for indie game developers to track their marketing progress.

Overall Progress (0%)

Pre-Launch

  • Build early audience

    so you aren't launching into a void

    • Set up Bluesky, Discord, wherever you plan to engage

      start growing organic reach

    • Start a sustainable cadence of posting updates

      stay visible + build interest

    • Create newsletter signup

      own your audience outside social algorithms

  • Build a press kit + website

    so media and creators can cover you

    • Include logo, screenshots, description, trailer

      make it plug-and-play

  • Create Steam/Mobile store pages

    so people can wishlist or follow

    • Launch Steam "Coming Soon" page early

      accumulate wishlists

    • Prep mobile store listings

      ASO + pre-reg if possible

  • Announce the game

    generate your first wave of buzz

    • Drop teaser/trailer on socials and YouTube

      create a "moment"

    • Share on forums and Discords

      drive initial traffic + feedback

  • Plan your demo strategy

    build momentum + get feedback

    • Pick a Steam Next Fest

      high exposure + wishlist boost

    • Note application deadlines early

      can't join last-minute

    • Consider itch.io/game jams

      lower-stakes feedback loop

Mishon: Indie Game Marketing Checklist

Would you create a piece of art, hang it in a closet, and truly expect anyone to notice? Too often, we developers pour our efforts into crafting games (or other creative projects), hang them in our closet, and expect the masses to notice. This myth frequently leads to the disappointment of launching to silence. Your work deserves an audience, but it won't find one on its own. Marketing isn't a separate, optional task; it's the essential step that connects your creation with players. I built Mishon because I needed a clear map for this crucial phase. I use it as a way to track marketing progress and ensure the games I develop have a higher chance of getting seen.

Missing Something?

I've cobbled this list of tasks together from sources I've encountered over the last several months spanning from YouTube to podcasts to r/gamedev to others. I'm sure this current list isn't perfect and will continue to battle test it myself as I launch my first commercial game in 2025.

Let me know if something is missing or any other updates you'd like to see, you can reach me on Bluesky @kokutech.com or email me at james@kokutech.com with any feedback!

Quick Navigation

About Mishon

Mishon is an interactive checklist designed specifically for solo indie developers and small teams tackling the often daunting task of game marketing. It breaks down the complex process into manageable phases and actionable steps, from early audience building to post-launch sustainability.

Think of it as your quest log for marketing: providing structure, clarity, and a way to track progress without getting overwhelmed. It focuses on practical, essential tasks relevant to launching successfully, especially on platforms like Steam.

When to Use Mishon

Project Kick-off

Start planning your marketing strategy from day one. Use Mishon to understand the long-term marketing roadmap alongside development.

Event Preparation

Leverage the 'Demo / Pre-Launch' phase to prepare effectively for events like Steam Next Fest or digital showcases.

Staying Organized

Keep track of completed tasks and upcoming marketing beats. Use it as a central hub to avoid letting critical marketing activities slip.

How to Use Mishon

1

Navigate Phases

Work through the checklist phases sequentially: Pre-Launch, Demo, Launch, and Post-Launch, focusing on the current stage of your project.

2

Check & Add Notes

Mark tasks complete as you finish them. Use the 'Notes' field for game-specific details, links, reminders, or tracking results.

3

Adapt & Iterate

Treat Mishon as a flexible guide, not rigid rules. Adapt tasks to your game's specific needs, genre, and target audience.

Key Indie Marketing Phases

Phase 1: Build Early Audience (Pre-Launch)

Focus: Establishing presence, validating interest, gathering initial followers/wishlists.

Key Activities:
  • Set up Steam page & initial trailer
  • Consistent social media presence
  • Start devlog/blog/newsletter
  • Identify target audience & communities
  • Basic press kit creation
Why it matters:

Builds momentum *before* launch, crucial for visibility algorithms (like Steam's). Gathers early feedback.

Phase 2: Leverage Demos & Events (Pre-Launch)

Focus: Using demos/betas for feedback, wishlists, and content creator coverage.

Key Activities:
  • Participate in Steam Next Fest / similar events
  • Targeted outreach to streamers/YouTubers
  • Refine game based on demo feedback
  • Run limited-time betas
  • Build Discord community
Why it matters:

Drives significant wishlists if done well. Provides valuable playtesting data. Creates buzz.

Phase 3: Maximize Launch Impact

Focus: Concentrated effort for visibility and sales during the critical launch window.

Key Activities:
  • Coordinate launch timing
  • Final press/creator outreach push
  • Launch trailer & updated Steam page
  • Active community engagement (reviews!)
  • Consider launch discount strategy
Why it matters:

Launch week performance heavily influences long-term visibility and store featuring. Reviews are vital.

Phase 4: Sustain Momentum (Post-Launch)

Focus: Maintaining visibility, engaging the community, driving ongoing sales.

Key Activities:
  • Regular game updates & patches
  • Participate in Steam sales & events
  • Ongoing community management
  • Content updates / DLC (if applicable)
  • Analyze sales data & player feedback
Why it matters:

Keeps the game alive and relevant. Builds long-term player base and revenue.

Tips for Marketing Success

Start Early & Be Consistent

Marketing isn't just a launch activity. Build awareness over time. Regular, small updates often beat infrequent large ones.

Know Your Audience

Understand who your game is for and where they hang out online. Tailor your messaging and platform focus accordingly.

Adapt the Checklist

Use Mishon as a foundation, but customize it. Consider specific tasks for your genre (e.g., VR marketing, narrative game specifics, etc.).

Frequently Asked Questions

Frequently Asked Questions About Indie Game Marketing

Question 1: Why is this checklist structured this way?

Answer: The checklist follows a typical indie game marketing lifecycle: building awareness before launch, leveraging demos for feedback and wishlists, maximizing launch impact, and sustaining momentum post-launch. Each phase contains actionable steps with the 'why' to emphasize strategic importance.

Question 2: How much time should marketing take?

Answer: It varies greatly depending on the game, team size, and phase. However, consistently allocating <strong>some</strong> time each week (even just a few hours) for marketing is crucial. Don't treat it as an afterthought. Integrate it into your development schedule.

Question 3: How do I get my first 1000 Steam wishlists?

Answer: Current best practices from recent successful indie games suggest focusing on three key areas: 1) Create a compelling Steam page with high-quality visuals and clear value proposition, 2) Participate in Steam Next Fest and similar events, 3) Build a consistent social media presence sharing development progress. Start early - aim to have your Steam page up 6-12 months before launch. Use Mishon's pre-launch phase tasks to track your progress.

Question 4: What's the best time to launch an indie game?

Answer: Avoid major AAA releases and Steam sales. Ideal launch windows are typically January-February or September-October. However, the most important factor is having your marketing groundwork laid (wishlists, press contacts, content creator relationships) rather than the specific date. Use Mishon's launch phase to ensure you're ready regardless of timing.

Question 5: How much should I spend on indie game marketing?

Answer: Many successful indie games start with zero marketing budget, focusing on organic growth through social media, community building, and Steam Next Fest. If you do have a budget, prioritize: 1) Professional trailer/key art ($500-2000), 2) Steam Next Fest participation ($100), 3) Targeted content creator outreach. Mishon helps you maximize impact regardless of budget.

Question 6: What if I have a zero marketing budget?

Answer: Many checklist items focus on low-cost/free methods: consistent social media updates, engaging devlogs, building a Discord community, participating in online events like Steam Next Fest, and reaching out personally to relevant content creators or press.

Question 7: Is this checklist only for Steam games?

Answer: Many principles apply broadly (social media, press kits, community, content creation), but some steps are Steam-specific (Next Fest participation, wishlist strategy). Adapt tasks for other platforms (e.g., mobile ASO, console certification requirements) as needed. The core idea of phased marketing remains relevant.

Question 8: How do I get press coverage for my indie game?

Answer: Start by building relationships 3-6 months before launch. Create a clear, concise press kit with high-quality assets. Target smaller, genre-specific outlets first. Use Mishon's pre-launch phase to track your press outreach and ensure you're providing everything journalists need. Remember: focus on what makes your game unique, not just that it exists.

Question 9: What social media platforms should I use for game marketing?

Answer: Focus on platforms where your target audience actually is. For most indie games: Bluesky for dev updates, Discord for community, TikTok/Instagram for visual content, and YouTube for longer-form content. Don't spread yourself too thin. It's better to be active on 2-3 platforms than inactive on 5. Use Mishon to track your social media tasks and maintain consistency.

Question 10: How do I build a Discord community for my game?

Answer: Start early and grow organically. Key steps: 1) Set up clear channels and rules, 2) Share exclusive development updates, 3) Run regular community events, 4) Be present and responsive, 5) Use it as a feedback channel. Use Mishon to track your community building tasks and ensure consistent engagement.

Question 11: Should I release a demo before launch?

Answer: Yes, but strategically. Demos can significantly boost wishlists and provide valuable feedback. Best practices: 1) Release during Steam Next Fest or similar events, 2) Keep it focused and polished, 3) Include a clear call-to-action to wishlist, 4) Use feedback to improve the full game. Mishon's demo phase helps you plan and execute this effectively.

Question 12: How do I handle negative feedback during development?

Answer: View feedback as valuable data, not personal criticism. Use Mishon's demo phase to track feedback systematically. Focus on patterns in feedback rather than individual comments. Remember: negative feedback is often more actionable than positive feedback. Use it to improve your game and marketing messaging.

Question 13: How do I price my indie game?

Answer: Research similar games in your genre and scope. Consider: development costs, game length, visual quality, and target audience expectations. Common indie price points are $9.99-$24.99. Remember: your launch price sets expectations, it's easier to discount later than raise prices. Use Mishon's pre-launch phase to research competitors and validate your pricing strategy.

Question 14: What makes a good Steam page?

Answer: Key elements: 1) Clear, high-quality screenshots and trailer showing gameplay, 2) Compelling capsule image, 3) Detailed game description with bullet points, 4) Regular updates showing progress, 5) Community content (screenshots, videos). Use Mishon's pre-launch phase to ensure you're checking all these boxes and maintaining your page.

Question 15: How do I measure marketing success?

Answer: Key metrics include Steam wishlists (pre-launch), demo downloads and playtime (during events), content creator coverage (views, engagement), launch week sales and reviews, post-launch community growth (Discord members, social followers), and ongoing sales velocity.

Question 16: Is this checklist <strong>everything</strong> I need to do?

Answer: Mishon provides a strong, comprehensive foundation covering essential indie marketing tasks. However, every game is unique. You may need to adapt, add, or emphasize different tasks based on your specific genre, target audience, and platform.

Question 17: How do I use the 'Notes' feature effectively?

Answer: Use notes to add context specific to your game (e.g., 'Target audience: cozy gamers'), link to relevant documents (e.g., press kit draft GDoc), jot down ideas ('Collaborate with streamer X'), or track specific results ('Got 50 wishlists from this devlog post').

Question 18: Where's my data stored and how can I export it?

Answer: Your checklist data is stored entirely in your browser's local storage - it never leaves your device and is completely private to you. If you want to analyze your progress elsewhere (like in Google Sheets), use the 'Copy Checklist (CSV)' button at the bottom of the page. This will copy your data in a spreadsheet-friendly format that you can paste directly into tools like Google Sheets or Excel. The data includes your task status and notes across all phases.

Question 19: Why 'Mishon'?

Answer: Mishon (ミッション) is a loanword in Japanese from the English 'mission'. The goal of this tool is to make marketing both more familiar and achievable for indie developers by breaking it down into manageable steps similar to a quest/mission log in a video game.